Lightworks automatically saves your work – a nice touch. Transitions work well, applying to the entire clip when used so you can then access the Graph section to change duration as required.Įxporting is great. You can then alter parameters, and even have them change over time with keyframing. To use effects it's as easy as selecting the option and dragging that onto the clip. A little frustrating but something you can work with when you realize it works that way. This means easy selection and dragging to edit the end or start point.Ī gripe is that when you move a video layer it won't automatically move the audio too, even if the audio and video are linked. We enjoy the ability to hover over clips to have handles appear at either end with the highlighted portion on the internal or external side of that end. When editing you have multiple layers allowing you to preview clips, set in and out points and more. This is where another free video editor, DaVinci Resolve, has an edge over Lightworks. A great thing for getting started but it covers a fatal flaw – exports for the free version are limited to 720p only. You start by picking the framerate of the clip you're importing, without the worry of deciding the export format resolution at this point. That said, there are different levels of the program available with features missing in the free version which may be available in the paid ones – more on that below. You also have support for multicam editing, powerful trimming functionality, realtime effects with built-in presets, Boris FX, group project sharing, hardware I/O support and a customizable interface. This also applies in exporting, where you can export two file formats at the same time, for example. Lightworks offers background rendering meaning you can import clips while working on your current part of the project, without having to stop and wait for the upload. You can automatically have the video files rendered ready for YouTube, Vimeo, Facebook or Instagram upload, with direct uploads in the case of YouTube. Hope this helps others who are in a time crunch as well.Lightworks is social, meaning it exports clips in a format that is very easy to share. For this project, I have 7 clips for a total of 3 hr as it is a training project for work. It seemed to break every time I went past the 2nd clip. I also noticed in another test, If I had 1 then 2 clips the exported Web file worked. It's not the solution to the issue but it is a workaround while I waited for Camtasia support to evaluate the project file I submitted. The video played Audio was great and all my markers worked as well. I then copied this standalone MP4 file into that folder. So I went into the web folder for this project, renamed the MP4 file there that did not work. I opened that to see if it played with no issues and it did. So I went back to my Camtasia project, Exported just the MP4 file as a standalone file. I had already noticed that the MP4 file in the Web exported file folder is a blank screen with no audio as well. But this issue is pushing the limit to this project deadline. I did submit my project file to support for review. But still, I get a blank screen with no audio and get the same error. I have tried all the possible steps just like everyone suggested. I am running macOS Monterey Version 12.1. Regardless, I'm glad you found a solution that worked for you. Because then we can find and fix the issue(s) and the next release of Camtasia Mac will be a bit more robust. If you could still send your original project to tech support so we can (hopefully) have it fail for us as well, that would be sweet. There is no reason that the export for Windows project should export any different than the original one, unless some of the content was referenced from an external or network drive that was unavailable when you exported the first time. And you are correct that is this case, the paths in the project file reference the media in the same folder. So it is a flattened version of the project. When you export for Windows, it gathers all of the media and collects it in one place, resolving any naming conflicts and zipping it up. Standalone is the default because it is easier to move the project and or media on your drives around without breaking the project. If it is not standalone, then the content is referenced from wherever it originally was located. If the project was a standalone one, then Camtasia Mac saves a project as a bundle and all of the content needed is contained within. I would still like to know why this failed for you.
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